359.--COUNTER SOLITAIRE.

From Amusements in Mathematics by Henry Ernest Dudeney.

Here is a little game of solitaire that is quite easy, but not so easy as to be uninteresting. You can either rule out the squares on a sheet of cardboard or paper, or you can use a portion of your chessboard. I have shown numbered counters in the illustration so as to make the solution easy and intelligible to all, but chess pawns or draughts will serve just as well in practice.

[Illustration]

The puzzle is to remove all the counters except one, and this one that is left must be No. 1. You remove a counter by jumping over another counter to the next space beyond, if that square is vacant, but you cannot make a leap in a diagonal direction. The following moves will make the play quite clear: 1-9, 2-10, 1-2, and so on. Here 1 jumps over 9, and you remove 9 from the board; then 2 jumps over 10, and you remove 10; then 1 jumps over 2, and you remove 2. Every move is thus a capture, until the last capture of all is made by No. 1.

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359.--COUNTER SOLITAIRE.: Amusements in Mathematics by Henry Ernest Dudeney | amphi